Meta
Meta Reality Labs is hiring a Software Engineer to build the foundational software that powers Quest headsets, Ray-Ban smart glasses, and future AR devices. You will work on the systems, runtimes, and experiences that define the next computing platform.
Reality Labs engineers are working on hardware and software that does not yet exist at consumer scale — this is long-horizon, systems-level work. You might work on the VR runtime, hand tracking algorithms, spatial audio, display rendering pipelines, or developer SDKs. The work requires close collaboration with hardware, optics, and research teams, and engineers often touch C, C++, and GPU shader code in the same week.
Systems engineers who want to work on the most technically ambitious consumer hardware project in the industry. If you are excited by the challenge of building software for hardware that does not yet exist and enjoy working at the boundary of software, hardware, and physics, Reality Labs is unlike any other team at Meta.
Meta Reality Labs is building the hardware and software for the next computing platform — from the Quest VR headsets to Ray-Ban Meta glasses and future AR devices. The division employs thousands of engineers, scientists, and designers working on optics, displays, audio, AI, and the full software stack that makes spatial computing feel natural.
Apply via Meta Careers. Search "Software Engineer Reality Labs." The interview includes a C/C++ coding round, a system design session for embedded or graphics systems, and a behavioral interview.
| Salary | $55 – $75 / month |
|---|---|
| Job Type | Full-time |
| Work Mode | Onsite |
| Location |
Burlingame, CA New York, NY Seattle, WA Redmond, WA Austin, TX |
| Apply Before | Jul 03, 2026 |
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